THE HOLLOW KING¶
Floor 12. Kind mage. Claim your soul in the void. Soak the throne. Dance the hollow night.
| HP vs a pack foe | ×22 |
| Damage | ×2.28 |
| Phase III damage | ×1.18 |
| Add HP | ×0.72 of a pack foe |
| Failed set piece | ×1.42 boss hit |
Party size does not change this HP. Choir, pads, and extra gauntlet disks follow living players.
Kit: Skyfire, Safe quarter, Soak the throne.
Phases¶
PHASE I · HOLLOW COURT¶
cast gap 3.45s · callout THE KING RISES
- Skyfire
MOVE— Red meteor disks fall beside each living player. Do not stand still. - Safe quarter
SAFE QUARTER— One large green pocket. The rest of the floor hits.
INTERMISSION · SOUL PADS¶
from 68% HP · Soul pads · 13s · then burn 7s · callout CLAIM YOUR SOUL
Each living player is torn into a pocket universe — a starlit island far from the pit, alone with a leashed add. Kill yours to return. Too slow is a raid hit; a clean clear opens a burn.
PHASE II · THE THRONE¶
cast gap 3.05s · callout KNEEL
- Soak the throne
SOAK THE THRONE— Enough living players in the gold circle share the hit and open a burn. Too few and the hall is punished. - Skyfire
MOVE— Red meteor disks fall beside each living player. Do not stand still. - Safe quarter
SAFE QUARTER— One large green pocket. The rest of the floor hits.
INTERMISSION · HOLLOW NIGHT¶
from 32% HP · Dodge gauntlet · 7.4s · waves every 1.7s · then burn 5s · callout HOLLOW NIGHT
The boss is immune. The party is sealed in a star-ring far from the pit. Patterned red disks (diagonals, cardinals, in, out). Survive the window, then a burn — and the hall takes you back.
PHASE III · HOLLOW CROWN¶
cast gap 2.45s · callout HOLLOW CROWN
- Skyfire
MOVE— Red meteor disks fall beside each living player. Do not stand still. - Soak the throne
SOAK THE THRONE— Enough living players in the gold circle share the hit and open a burn. Too few and the hall is punished. - Safe quarter
SAFE QUARTER— One large green pocket. The rest of the floor hits.