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THE HOLLOW KING

Floor 12. Kind mage. Claim your soul in the void. Soak the throne. Dance the hollow night.

HP vs a pack foe ×22
Damage ×2.28
Phase III damage ×1.18
Add HP ×0.72 of a pack foe
Failed set piece ×1.42 boss hit

Party size does not change this HP. Choir, pads, and extra gauntlet disks follow living players.

Kit: Skyfire, Safe quarter, Soak the throne.

Phases

PHASE I · HOLLOW COURT

cast gap 3.45s · callout THE KING RISES

  • Skyfire MOVE — Red meteor disks fall beside each living player. Do not stand still.
  • Safe quarter SAFE QUARTER — One large green pocket. The rest of the floor hits.

INTERMISSION · SOUL PADS

from 68% HP · Soul pads · 13s · then burn 7s · callout CLAIM YOUR SOUL

Each living player is torn into a pocket universe — a starlit island far from the pit, alone with a leashed add. Kill yours to return. Too slow is a raid hit; a clean clear opens a burn.

PHASE II · THE THRONE

cast gap 3.05s · callout KNEEL

  • Soak the throne SOAK THE THRONE — Enough living players in the gold circle share the hit and open a burn. Too few and the hall is punished.
  • Skyfire MOVE — Red meteor disks fall beside each living player. Do not stand still.
  • Safe quarter SAFE QUARTER — One large green pocket. The rest of the floor hits.

INTERMISSION · HOLLOW NIGHT

from 32% HP · Dodge gauntlet · 7.4s · waves every 1.7s · then burn 5s · callout HOLLOW NIGHT

The boss is immune. The party is sealed in a star-ring far from the pit. Patterned red disks (diagonals, cardinals, in, out). Survive the window, then a burn — and the hall takes you back.

PHASE III · HOLLOW CROWN

cast gap 2.45s · callout HOLLOW CROWN

  • Skyfire MOVE — Red meteor disks fall beside each living player. Do not stand still.
  • Soak the throne SOAK THE THRONE — Enough living players in the gold circle share the hit and open a burn. Too few and the hall is punished.
  • Safe quarter SAFE QUARTER — One large green pocket. The rest of the floor hits.