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Bosses

A named foe every 4 halls. Each fight has its own kit — they do not share a template. Interludes make the boss immune. Clear the set piece (or outlast a dodge window) and a VULNERABLE burn opens: the boss takes ×2.35 damage for a few seconds. Telegraphs last at least 1.7s.

The painted ring is the pit (radius 11). You cannot stand outside it. Telegraphs cover that floor.

Floor marks

Read the color, not the boss.

Verb Color Meaning
Avoid Red Leave the mark. Slams, beams, skyfire, gauntlet, pack leaps, novas, and charges.
Stack Green Stand in the pocket. Stack ring and safe quarter.
Soak Gold Someone cover this. Seal, bells, throne.

Party size does not inflate boss HP or the damage of a single hit. Pads, choir adds, and extra gauntlet disks follow living players.

  • THE WARDEN — floor 4. 2 fight phases, Dodge gauntlet.
    Spread the slams. Stack in the ring. Break the seal, then burn.
  • THE BELL — floor 8. 3 fight phases, Choir.
    Bait the beam. Stand in the gaps. Silence the choir, then dump cooldowns.
  • THE HOLLOW KING — floor 12. 3 fight phases, Soul pads, Dodge gauntlet.
    Claim your soul in the void. Soak the throne. Dance the hollow night.