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Aparc

A twelve-hall tower crawl. Clear a floor, pick a powerup, climb. Every fourth hall is a named boss. Death or leaving ends the climb — you cannot resume it later. Gold, gear, and XP stay on the character.

The public hall is the landing page. This wiki is the catalog.

This wiki is generated from the game scripts. If a number here disagrees with an old memory, the game won.

Party

Internet first. Host makes a 4-character code. Join pastes it. Both sides only send outbound UDP through the public relay. The person who clicked Host is the listen-server. No LAN IP invite. Matches need 2 ready players. A drop or crash can rejoin that code while the climb is still up.

Play

Windows: download Aparc Setup. The wizard defaults to Program Files; you can pick another folder. Start Menu opens the launcher, which updates the climb into a game folder next to it.

macOS: download the Mac launcher, unpack it, right-click Aparc and Open (Gatekeeper asks once). After that, double-click. It updates the climb into ~/Library/Application Support/Aparc, then starts it.

Linux: download the Linux zip, unpack it, and run Aparc.x86_64.

On this wiki

  • The climb — floors, torment, affixes, pack roles, party scaling, Rush, Time Attack
  • Bosses — named fights, phases, abilities
  • Classes — 4 kits, skills, ultimates
  • Powerups — one card after each arena
  • Talents — the meta tree
  • Items — slots, rarities, class sets, legendary relics
  • Mechanics — floor colors, XP, flasks, controls, gold, stash