THE BELL¶
Floor 8. Kind mage. Bait the beam. Stand in the gaps. Silence the choir, then dump cooldowns.
| HP vs a pack foe | ×22 |
| Damage | ×1.95 |
| Phase III damage | ×1.12 |
| Add HP | ×0.55 of a pack foe |
| Failed set piece | ×1.22 boss hit |
Party size does not change this HP. Choir, pads, and extra gauntlet disks follow living players.
Kit: Bait the beam, Stand in the gaps, Split the bells.
Phases¶
PHASE I · FIRST PEAL¶
cast gap 3.5s · callout THE BELL TOLLS
- Bait the beam
BAIT THE BEAM— A red line telegraph. Drag it off the party, then step aside. - Stand in the gaps
GAPS— A red cross. The open quadrants are safe.
INTERMISSION · THE CHOIR¶
from 55% HP · Choir · 11.5s · then burn 6.4s · callout SILENCE THE CHOIR
The party is torn into a celestial loft among the stars. Kill the choir before the timer or the hall is punished, then a burn. A clean clear warps you home.
PHASE II · TWO TONES¶
cast gap 3.15s · callout SPLIT THE TONE
- Split the bells
SPLIT TO THE BELLS— Two gold pylons to cover. Solo rings them in sequence. - Bait the beam
BAIT THE BEAM— A red line telegraph. Drag it off the party, then step aside. - Stand in the gaps
GAPS— A red cross. The open quadrants are safe.
PHASE III · CRACKED BRONZE¶
from 28% HP · cast gap 2.65s · callout CRACKED BRONZE
- Bait the beam
BAIT THE BEAM— A red line telegraph. Drag it off the party, then step aside. - Split the bells
SPLIT TO THE BELLS— Two gold pylons to cover. Solo rings them in sequence. - Stand in the gaps
GAPS— A red cross. The open quadrants are safe.