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THE BELL

Floor 8. Kind mage. Bait the beam. Stand in the gaps. Silence the choir, then dump cooldowns.

HP vs a pack foe ×22
Damage ×1.95
Phase III damage ×1.12
Add HP ×0.55 of a pack foe
Failed set piece ×1.22 boss hit

Party size does not change this HP. Choir, pads, and extra gauntlet disks follow living players.

Kit: Bait the beam, Stand in the gaps, Split the bells.

Phases

PHASE I · FIRST PEAL

cast gap 3.5s · callout THE BELL TOLLS

  • Bait the beam BAIT THE BEAM — A red line telegraph. Drag it off the party, then step aside.
  • Stand in the gaps GAPS — A red cross. The open quadrants are safe.

INTERMISSION · THE CHOIR

from 55% HP · Choir · 11.5s · then burn 6.4s · callout SILENCE THE CHOIR

The party is torn into a celestial loft among the stars. Kill the choir before the timer or the hall is punished, then a burn. A clean clear warps you home.

PHASE II · TWO TONES

cast gap 3.15s · callout SPLIT THE TONE

  • Split the bells SPLIT TO THE BELLS — Two gold pylons to cover. Solo rings them in sequence.
  • Bait the beam BAIT THE BEAM — A red line telegraph. Drag it off the party, then step aside.
  • Stand in the gaps GAPS — A red cross. The open quadrants are safe.

PHASE III · CRACKED BRONZE

from 28% HP · cast gap 2.65s · callout CRACKED BRONZE

  • Bait the beam BAIT THE BEAM — A red line telegraph. Drag it off the party, then step aside.
  • Split the bells SPLIT TO THE BELLS — Two gold pylons to cover. Solo rings them in sequence.
  • Stand in the gaps GAPS — A red cross. The open quadrants are safe.