Powerups¶
After every arena you pick one of three cards. They stick for the rest of the climb. The last hall skips the pick — the run is over.
Offers prefer a card you do not have yet, then a rank-up, then the rest of the catalog. Rank cap 2. The overlay waits for the party (45s timeout; an unpicked card is taken at random).
Talents are not this. Buy those on the meta tree in the lobby.
| Powerup | Effect | Class pool |
|---|---|---|
| Bloodlust | +12% damage | Knight, Rogue, Barbarian |
| Thick Hide | +22 life | Knight, Barbarian |
| Giant Stride | +9% move speed | Rogue, Barbarian |
| Mana Well | +30 mana | Knight, Mage |
| Iron Skin | Take 8% less damage | Knight, Mage |
| Long Arm | +0.35 strike reach | Knight, Rogue, Barbarian |
| Quick Hands | Skills recover 8% faster | Rogue, Mage |
| Flask Surgeon | Flasks heal/restore 25% more | Knight, Mage, Barbarian |
| Execution | +18% damage | Rogue, Mage, Barbarian |
| Wind Walker | +7% speed and +10 life | Rogue, Mage |
| Second Wind | +14 life and stronger flasks | Knight, Mage |
| Keen Edge | +8% damage and +0.2 reach | Rogue, Barbarian |
| Deep Focus | +18 mana and faster skills | Rogue, Mage |
| Stone Blood | +16 life and 5% less damage taken | Knight, Barbarian |