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Powerups

After every arena you pick one of three cards. They stick for the rest of the climb. The last hall skips the pick — the run is over.

Offers prefer a card you do not have yet, then a rank-up, then the rest of the catalog. Rank cap 2. The overlay waits for the party (45s timeout; an unpicked card is taken at random).

Talents are not this. Buy those on the meta tree in the lobby.

Powerup Effect Class pool
Bloodlust +12% damage Knight, Rogue, Barbarian
Thick Hide +22 life Knight, Barbarian
Giant Stride +9% move speed Rogue, Barbarian
Mana Well +30 mana Knight, Mage
Iron Skin Take 8% less damage Knight, Mage
Long Arm +0.35 strike reach Knight, Rogue, Barbarian
Quick Hands Skills recover 8% faster Rogue, Mage
Flask Surgeon Flasks heal/restore 25% more Knight, Mage, Barbarian
Execution +18% damage Rogue, Mage, Barbarian
Wind Walker +7% speed and +10 life Rogue, Mage
Second Wind +14 life and stronger flasks Knight, Mage
Keen Edge +8% damage and +0.2 reach Rogue, Barbarian
Deep Focus +18 mana and faster skills Rogue, Mage
Stone Blood +16 life and 5% less damage taken Knight, Barbarian