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Mechanics

Controls

Input Action
Left mouse Move. Auto-attack while in range
Right mouse Ultimate, once per hall
Q W E R Class skills
Space Dash / class mobility
1 / 2 Life flask / mana flask
F Vacuum nearby loot
Enter Ready for the next hall, or ready to leave after loot
I / Tab Inventory (in a run: this-run powerups, not the meta tree)

No gamepad binds yet. Debug cheats are editor-only.

Levels

Each character keeps their own XP. Party kills grant the same XP to everyone. Cap 20. A kill is 28 XP, an elite 46. Each level grants +4 life, +1.5% damage, +3 mana. At level 10 that is +36 life, ×1.135 damage, +27 mana — behind a couple of powerup picks.

Need to reach each level (first ten):

Level XP needed
1 100
2 122
3 149
4 182
5 222
6 270
7 330
8 402
9 491
10 599

Flasks

  • Life (1) — heals 42. Charge 24s.
  • Mana (2) — restores 55 mana. Charge 20s.

They refill when a hall starts. Auto-flask is a settings toggle.

Gold

Kills drop no gold. The floor purse and chests do. Boss purse is triple. Ground piles go to whoever walks on them. Chests roll once per living player.

Party flow

Everyone readies on the tower map before a hall opens. After the pack is dead, each living player picks a powerup, then everyone readies to leave. If you drop or the game crashes, join again with the same party code while that climb is still up. Host crash: host again and the same code comes back so the party can resume (the current hall restarts). Abandon or a full wipe still ends the climb.