Mechanics¶
Controls¶
| Input | Action |
|---|---|
| Left mouse | Move. Auto-attack while in range |
| Right mouse | Ultimate, once per hall |
| Q W E R | Class skills |
| Space | Dash / class mobility |
| 1 / 2 | Life flask / mana flask |
| F | Vacuum nearby loot |
| Enter | Ready for the next hall, or ready to leave after loot |
| I / Tab | Inventory (in a run: this-run powerups, not the meta tree) |
No gamepad binds yet. Debug cheats are editor-only.
Levels¶
Each character keeps their own XP. Party kills grant the same XP to everyone. Cap 20. A kill is 28 XP, an elite 46. Each level grants +4 life, +1.5% damage, +3 mana. At level 10 that is +36 life, ×1.135 damage, +27 mana — behind a couple of powerup picks.
Need to reach each level (first ten):
| Level | XP needed |
|---|---|
| 1 | 100 |
| 2 | 122 |
| 3 | 149 |
| 4 | 182 |
| 5 | 222 |
| 6 | 270 |
| 7 | 330 |
| 8 | 402 |
| 9 | 491 |
| 10 | 599 |
Flasks¶
- Life (
1) — heals 42. Charge 24s. - Mana (
2) — restores 55 mana. Charge 20s.
They refill when a hall starts. Auto-flask is a settings toggle.
Gold¶
Kills drop no gold. The floor purse and chests do. Boss purse is triple. Ground piles go to whoever walks on them. Chests roll once per living player.
Party flow¶
Everyone readies on the tower map before a hall opens. After the pack is dead, each living player picks a powerup, then everyone readies to leave. If you drop or the game crashes, join again with the same party code while that climb is still up. Host crash: host again and the same code comes back so the party can resume (the current hall restarts). Abandon or a full wipe still ends the climb.