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Aparc

A twelve-hall tower crawl. Clear a floor, pick a powerup, climb. Every fourth hall is a named boss. Death or leaving ends the climb — you cannot resume it later. Gold, gear, and XP stay on the character.

This wiki is generated from the game scripts. If a number here disagrees with an old memory, the game won.

Party

Internet first. Host makes a 4-character code. Join pastes it. Both sides only send outbound UDP through the public relay. The person who clicked Host is the listen-server. No LAN IP invite. Matches need 2 ready players. A drop or crash can rejoin that code while the climb is still up.

On this wiki

  • The climb — floors, torment, affixes, bosses
  • Classes — 4 kits, skills, ultimates
  • Powerups — one card after each arena
  • Talents — the meta tree
  • Items — slots, rarities, class sets
  • Mechanics — XP, flasks, controls, gold